![]() For example, the mouse is perfect for Die Hard 2: Die Harder while the keyboard is good for the other two. Each is particularly useful according to whatever story mode you're playing. You can either use a mouse, joypad or keyboard. The controls are the worst part about the game. The basic design is still there, with all of the elements that made the PlayStation version what it is. This isn't to say that the game isn't good. Unfortunately, you'll have to download the patch if you want to play the game over five frames per second! The backgrounds and animation is smoother than the PlayStation's. The rest of the graphics are fine, however. They're like blocks of mosaic trash pieced together, crude with tons of glitches. This is attributed to mainly the people walking around. ![]() What was Fox Interactive thinking when they made this game? The so-called 3D graphics are nothing but primitive pieces of polygon. While the PlayStation version set new grounds for multi-genre action, the conversion of this game to the PC simply fails in comparison - even with the help of 3D acceleration. In the case with Die Hard Trilogy for the PC (and I emphasize the PC), this "stereotype" yet again rears its ugly head. Perhaps we've all become accustomed to the fact that movie-licensed titles are rarely ever good.
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